How I work

The following provides an overview of the ways I enjoy working.

 I believe that the design process is dynamic;  I often find that my discoveries encourage me to investigate and challenge my original thoughts and ideas.  

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exploring

Gaining oversight of a problem is critical for understanding the components, challenges, and players involved. I find that taking stock of what I think I know and what I do not know is the first step towards responding to any given challenge.  


Methods I've Worked With

MindMapping
Word Association
Tree Diagrams
Brainstorming Web
Concept Mapping
Imageboards
KJ Technique (Silent Sorting) 

 
 

defining

Figuring out what is at the heart of the problem is sometimes the most powerful tool to the success of a project. Mapping the stakeholders, territory, and parts of the larger system allows the project to be divided into smaller and more transparent questions. 


Methods I've Worked With

Stakeholder Mapping
User Journey Mapping
Values Mapping/Values Diagram
Proposition Definition
Affinity Diagraming
Cognitive Mapping
Territory Mapping
Service Blueprinting

 
 

User Research

Frequent and various user testing sessions are important at every stage of the creative process. I love working with and learning from people, and find the iterative process to be one of the most rewarding parts of design.  

Methods I've Worked With

Role Playing
Heat Mapping/Behavioral Mapping
Bodystorming
Card Sorting
Directed storytelling (prompt-based)
Fly on the Wall Observation
Interviews
Personal Inventories
Picture Cards
Surveys/Questionaries
Role Playing
A/B Testing
Aging Sensitivity Kits/Simulation Exercise
Community Design Charettes

 
 

Market Research

The constraints created by researching the market, patents, customer, and factual data allow designs that can be supported by real systems. Designing for, and within, businesses allows me to build shippable products that work for the real world. 

Methods I've Worked With

Personas
Comparison Diagram
Competing Product Analysis
Patent Infringement Analysis
Literature Reviews
Business Value Diagram

 
 

sketching

Getting ideas on paper is important to communicate your thoughts with others. I use sketching to show products, environments, construction, and the development of an idea. 

Methods I've Worked With

Analog
Digital
Wireframing

 
 

lo-fidelity prototyping

Generating workable prototypes allows for learning through touch, test, and play. I use these models as tools for refining my ideas and putting things in front of people to learn from.  

Methods I've Worked With

2D
Adobe Suite
Sketch
Invision

3D
Physical Computing/Arudino
Lasercutting
Wood
Chavant Clay
Fabric
Foam
Paper

 

 
 

high-fidelity prototyping

The last stages of a project are often the first representations people experience. I take great care in finalizing my designs in order to create beautiful executions of my research and ideas.  

Methods I've Worked With

Adobe Suite
Autodesk Fusion 360
Sketch
SketchUp
KeyShot
RenShape Foam
Physical Computing

 

teamwork

Designers rarely work in vacuums. One of my biggest strengths is my ability to work well in groups, especially across a range of talents, opinions, and specialties. I actively create spaces and conversations in which people feel listened to, challenged, and respected. 

I was acknowledged for this ability upon receiving the Design Award, given to two students per year, on behalf of Carnegie Mellon University
 

Teams I've Worked On
 

Interdisciplinary

  • Emerald Cloud Labs (36 STEM professionals, 1 other designer) 
  • iGEM (3 engineers, 2 biologists, 1 business major)
  • Venturewell (8 engineers) 
  • KOPO (4 engineers)

Design-Centered

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