gymbuddies

This user–centered research project creates a simple and reliable way to find other people to work out with on short notice.

After researching the benefits of collaborative exercise and identifying the reasons why people are often unable to do so, gymbuddies was designed as  conceptual solution to connect friends to progress together. 

 

PROPOSED SOLUTION

Working with design students Jake Scherlis and Catherine Zheng, we developed a universal wearable and digital smartphone application that fits the user needs we
identified through our research. 

Wearable Version One : Wrist Design

Wearable Version One : Wrist Design

Wearable Version Two : Key Design

Wearable Version Two : Key Design

 

user research
 

Territory Map: We started with brainstorming the connected systems and effected relationships that our injected solution would impact.  This was critical to informing how our proposed solution would be integrated into a persons life and their existing environments. This network manifested into the first map seen below.

Survey + Interviews : To create an accurate product, we conducted a survey that helped us identify time commitments, motivational factors, and exercise habits. The survey was taken by 270 members of the community (a sample of which is displayed below). Our on-site interviews in gyms helped us deepen our knowledge about fitness routines, while our interviews with friend groups allowed us to explore the idea of social motivation (not pictured). 

Stakeholder Map: From our gathered research, we developed a map of the main areas of focus (goals, exercise, time commitments, friends) that our product would address. The map, pictured last, helped create a frame for our final solution. 

 

 

Research FINDINGS