A platform to provide a simple way to find people to work out with on short notice.
Choosing a quickly defined problem-space with users we had access to was one of the keys to this rapid paced project. In re-framing our challenge to "what are the obstacles college students experience when exercising?" our goal became answering this prompt by conducting interviews, surveys, and observational visits at gyms.
In this fast-paced 'blitz project', teams of three were challenged to come up with a product and digital service responding to research in an area of their choice.
Timeline | 3 Weeks
Collaborated with two design students for 'How People Work', a user research based course taught by Bruce Hanington (Universal Methods Of Design) at Carnegie Mellon University.
I was responsible for implementing the research techniques we used, and helped conduct the surveys, interviews, and design the make tools used to gather information. I independently created wireframes for the smartphone application.
We started with brainstorming the connected systems and effected relationships that our injected solution would impact. This was critical to informing how our proposed solution would be integrated into a persons life and their existing environments. This network manifested into the first map seen below.
Survey + Interviews
To create an accurate product, we conducted a survey that helped us identify time commitments, motivational factors, and exercise habits. The survey was taken by 270 members of the community (a sample of which is displayed). Our on-site interviews in gyms helped us deepen our knowledge about fitness routines, while our interviews with friend groups allowed us to explore the idea of social motivation.
From our gathered research, we developed a map of the main areas of focus (goals, exercise, time commitments, friends) that our product would address. The map, pictured last, helped create a frame for our final solution.